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KadeDevl
I maka the music and sometimes I make games :)

Kade @KadeDevl

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Average4K Ramblings Vol. 1

Posted by KadeDevl - November 12th, 2022


Hello so I am starting this new thing on here where I go into detail on what I am doing with average4k.


It's been really rough trying to develop this game cuz I think I might have some sort of ADHD when trying to start on my projects. Don't cite me on that, I am not a doctor and I need to get that checked out eventually.


But it's been really hard. I still am getting work done and I will go over that here.


First things first, mines!


You hit it; it blows up. Deducts accuracy points. You don't, nothing happens.

iu_801545_8519935.gif


The sprite rotates upwards towards the receptors and yes the explosion is from deltarune lol. So is the sound effect.


I might change it eventually to something else but right now its funny.


I also added Fakes which are also from stepmania, they're notes that cannot be hit and do nothing other than exist. They're kinda there just for accents and stuff that you aren't supposed to hit.


iu_801546_8519935.gif


I've also been working on some modchart stuff for multiple playfields but that still isn't really done yet.

Other than that, I am working on general misc stuff.


Mostly plans for the future. I really like to think Average4K as a Rhythm Game Emulator. I like thinking of it this way because it lets me give the players what they want. If you want the game to feel like quaver, etterna, project outfox, stepmania, notitg, or osu!mania. Go ahead, you can make it that way! I added modcharts for this reason. I am going to add custom hit judgements for that reason. I am going to add so much stuff that lets you customize how the game is played, and hopefully work on everything so hard that it because super stable and fun to play.


The ultimate 4k rhythm game. Even though I say that I don't know if I am qualified to even say that. I am not very good at the game, and well I think a lot of people outside of my community don't like me lol.


Either way I think I am just going continue doing what I am doing. This is still great practice for me to eventually become a fulltime game developer.


I like documenting my thoughts, and this is a great place for it.


Thanks for reading,

until next time.


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Comments

Hey--would love to see a post talking about what's happening behind the scenes (rendering, textures, memory management, etc.)!
Nice job!

Hmm there's really not that much too it. The game is pretty simple, using a main game class that has a subclass called a "Menu" which are basically just game states. Those are like the Main Menu, the main Gameplay Loop, and the Editor. Those states also have the ability to contain objects as children, and when the state changes it automatically cleans up everything in that state by deleting all of its children. And objects can also have children, so they clean up too once they are deleted. For rendering we just use OpenGL, it's pretty bog standard. For textures I use stbi_image as I love that header so much.

It's all pretty simple, but kind of built with sticks and stones. I have to eventually go through it all and build a proper foundation around it so it is more stable.